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 Cyber Machina gadgets

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Riiyuki
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PostSubject: Cyber Machina gadgets   Tue Aug 31, 2010 5:39 pm

My Cyber Machina Gadget deck Cool

Monsters:21
3x Cyber Dragon
3x Proto-Cyber Dragon
2x Yellow Gadget
2x Green gadget
2x Red Gadget
2x Machina Gearframe
3x Machina Fortress
2x Gadjiltron Dragon
1x Ancient Gear Golem
1x Morphing Jar

Spells:11
1x Future Fusion
1x Overload Fusion
2x Power Bond
1x Limiter Removal
1x Giant Trunade
1x Monster Reborn
2x MST
2x Geartown (Geartown+Magical hats = 2 free Gadjiltron)

Traps:8
1x Mirror force
1x Call of the Haunted
1x Torrential
2x Bottomless Trap Hole
2x Magical Hats
1x Starlight Road

Extra:10
2x Cyber End Dragon
2x Cyber Twin Dragon
3x Chimeratech Fortress Dragon
1x Ultimate Ancient Golem
2x Stardust Dragon


Last edited by Riiyuki on Tue Aug 31, 2010 6:22 pm; edited 3 times in total
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Jay Breezy
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PostSubject: Re: Cyber Machina gadgets   Tue Aug 31, 2010 5:44 pm

Gear Golem can't be Special Summoned. Gadjiltron Dragon works best with the whole Magical-Geartown-Hat shenanigans. I'd say drop 2 Golems for 2 Gadjiltron Dragons.
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Riiyuki
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PostSubject: Re: Cyber Machina gadgets   Tue Aug 31, 2010 6:19 pm

God How can I forget that lol >< I'm so brain dead today ugh. Thanks for the advice lol I just somehow forgot you can't special summon Golem XD
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Evil_Master
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PostSubject: Re: Cyber Machina gadgets   Tue Aug 31, 2010 6:25 pm

Sounds a lil bit OTK with 2 power bond but with no draw engine is not an OTK anyway this gadget machina deck is banned for the arena so it will be fun to play with him just for fun Very Happy, and next time pls post a screen of the deck also Very Happy

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MaxentiusDecius
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PostSubject: Re: Cyber Machina gadgets   Mon Sep 27, 2010 7:48 am

- 2x Magical Hats
+ 2x Trap Hole/CED

And I would advise you to reduce the number of monsters in your deck. You don't want to draw 5 or 6 monsters on your starter hand. Other than that, good deck Smile
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